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History Main | 1992: Maize Craze | 1993: Rug Rage | 1994: Tower Power | 1995: Ramp n' Roll | 1996: Hexagon Havoc | 1997: Toroid Terror | 1998: Ladder Logic | 1999: Double Trouble | 2000: Co-opertition FIRST | 2001: Diabolical Dynamics | 2002: Zone Zeal | 2003: Stack Attack | 2004: FIRST Frenzy | 2005: Triple Play | 2006: Aim High | 2007: Rack n' Roll | 2008: Overdrive | 2009: Lunacy | 2010: Breakaway
1992: Maize Craze
Four contestants vie in a round to see who can collect the highest point value total of tennis balls, return to home base, and defend their cache successfully. There are (3) 25 point balls and (2) 10 point balls located on the tops of posts around the playing field. 150 (1) point balls are grouped on the floor around the central post. Each round is two minutes long. The game is played on a 16’ X 16’ square playing arena covered with 1-1/2” layer of whole corn kernels.
One danger this year was having the four umbilical cords becoming entangled as the robots drove around.
Scoring Summary:
- 25 points per high-value ball
- 10 points per medium-value ball
- 1 point perlow-value ball
- Tie-breaker is first back
1992 FIRST Maize Craze Game Rules
Google Video--FIRST 1992 Xerox X-Cats Inaugural Year Documentary
YouTube Video--FIRST 1992 Final Match