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History Main | 1992: Maize Craze | 1993: Rug Rage | 1994: Tower Power | 1995: Ramp n' Roll | 1996: Hexagon Havoc | 1997: Toroid Terror | 1998: Ladder Logic | 1999: Double Trouble | 2000: Co-opertition FIRST | 2001: Diabolical Dynamics | 2002: Zone Zeal | 2003: Stack Attack | 2004: FIRST Frenzy | 2005: Triple Play | 2006: Aim High | 2007: Rack n' Roll | 2008: Overdrive | 2009: Lunacy | 2010: Breakaway
1998: Ladder Logic
In two minutes matches, the three robots and human players score points by placing the balls onto the side goals or into the central goal. At least one ball must be placed in the center goal for any of a team's balls to count. The balls are color-coded to identify team ownership and each team has 9 balls.. A human player, located outside the perimeter of the field, is allowed to hand balls to the robot or throw balls directly at the goals. The robots compete in a hexagon-shaped field with an 8' tall central goal and three rail goals extending outward from that central goal.
Scoring Summary:
- Balls in center goal are doublers
- 3 points - outer third of rail goal
- 2 points - middle third of rail goal
- 1 point - inner third of rail goal
1998 FIRST Ladder Logic Game Rules
Post-season 1998 FIRST Team Forum
Google Video--FIRST 1998 Championship Semi-finals 45vs67