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History Main | 1992: Maize Craze | 1993: Rug Rage | 1994: Tower Power | 1995: Ramp n' Roll | 1996: Hexagon Havoc | 1997: Toroid Terror | 1998: Ladder Logic | 1999: Double Trouble | 2000: Co-opertition FIRST | 2001: Diabolical Dynamics | 2002: Zone Zeal | 2003: Stack Attack | 2004: FIRST Frenzy | 2005: Triple Play | 2006: Aim High | 2007: Rack n' Roll | 2008: Overdrive | 2009: Lunacy | 2010: Breakaway
2008: FIRST Overdrive
Two ALLIANCES, one red and one blue, composed of three teams each, compete in each MATCH. The object of the game is to attain a higher score than your opponent by making counter-clockwise laps with your robot around the TRACK while moving large 40" TRACKBALLS of your alliance color over and/or under the OVERPASS that bisects the TRACK.A MATCH is 2 minutes and 15 seconds long. A HYBRID PERIOD starts each MATCH in which the ROBOTS are controlled by pre-programmed instructions and/or transmitted selection from the ROBOCOACH. The HYBRID PERIOD is followed by the TELEOPERATED PERIOD during which the DRIVERS assume control of the robot.
Scoring:
-- Hybrid period scoring is 4 pts for each quadrant line crossed by a robot, 8 pts for knocking a trackball off the overpass.
-- Teleop period scoring is 2pts for each crossing of the alliance finish line after a lap of the field, 8 pts for hurdling a trackball over the overpass after each ball laps the field, 2 pts for each trackball crossing of the alliance finish line (untouched by an alliance robot) after it laps the field.
Robot Restrictions:
- Starting size limit: 28"x38"x60"
- Size limit during play: 80" at widest
- Weight Limit: 120 lbs + battery + 15lb bumpers
- $3,500 limit, $400 limit for any single component
- Up to 15 lb bumpers allowed outside starting size and weight limit
2008 Overdrive 1-page Description
2008 FIRST Game Rules (.zip, 16.7 MB)
2008 FIRSTSearch Rules Archive

Overdrive Animation (.avi, 70 MB) -- Image courtesy of NASA
